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Tuesday, 14 June 2011 09:32 |
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Kinect is based on software technology developed internally by Rare, a subsidiary of Microsoft Game Studios owned by Microsoft, and on range camera technology by Israeli developer PrimeSense, which interprets 3D scene information from a continuously-projected infrared structured light.[24][25] This 3D scanner system called Light Coding[26] employs a variant of image-based 3D reconstruction.[27][28]
The Kinect sensor[9] is a horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor and multi-array microphone running proprietary software",[29] which provide full-body 3D motion capture, facial recognition and voice recognition capabilities. At launch, voice recognition was only made available in Japan, the United Kingdom, Canada and the United States. Mainland Europe will receive the feature in spring 2011.[30] The Kinect sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[9]
The depth sensor consists of an infrared laser projector combined with a monochrome CMOS sensor, which captures video data in 3D under any ambient light conditions.[9][31] The sensing range of the depth sensor is adjustable, and the Kinect software is capable of automatically calibrating the sensor based on gameplay and the player's physical environment, accommodating for the presence of furniture or other obstacles
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Tuesday, 14 June 2011 09:32 |
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In October 2009 Fuzilla.com industry sources claimed: AMD / ATI has already won the GPU deal for Microsoft’s next generation Xbox console. They also created the current Xbox 360 Xeon GPU, suggesting compatibility with legacy games. The report also states that the new console won’t be released before 2012, since the current economic recession is preventing an originally planned 2010 release. |
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Tuesday, 14 June 2011 09:31 |
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In June 2009 TeamXbox.com claimed: “The only thing I’m going to say about everything I heard regarding the next Xbox is that it won’t launch until a certain type of television becomes more widespread because in addition to built-in Natal tech, a key feature of the next Xbox would be full HD stereoscopic 3D visuals similar to 3D movie theatres.”
The next-gen console will have 'forward compatibility'. This means Xbox 360 releases will be enhanced with: improved draw distance; better speed; additional functionality with the new controller; and possibly new features, such as Xbox 720-only downloadable content. Though only certain titles are compatible. |
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Tuesday, 14 June 2011 09:26 |
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In an interview with the head of Microsoft’s Interactive Entertainment Business division, Peter Moore, EGM magazine asked him when their next video game console would come out, and also asked if they’d drop support for the Xbox 360 like they did with the original Xbox. He said that they were going to support it “as long as it sold.” Possibly because they saw the Xbox sell well into 2007 despite not producing the console after October 2005.
He said the production team from the Xbox 360 is working on the next Xbox 720 [our pet name], and their looking into what kind of CPUs will be available on the market in 2011-2012. That would put the Xbox 360 at a lifespan of 6 or 7 years, a far cry from the Xbox’s 4 years. After spending $1.26 billion in losses launching the Xbox 360, they’ll want to get the most out of the system by lengthening its lifespan. As the longer you get into the cycle, the more profit you can make due to stopping being a loss leader, analysts always remark.
On June 13th, 2008, Robbie Bach — the President of Entertainment & Devices Division at Microsoft — mentioned the next Xbox by saying:
Our view is we will be selling Xbox 360 for a long time. We are always working on new technologies. We have people working on those. People ask me how many people I have working on the next generation. On the one hand, it’s everybody. On the other, it’s nobody. People are continuously working on new technology. We started thinking about the next generation before we shipped the Xbox 360. It doesn’t start with a date. It starts way upstream with silicon development. From that comes a series of data points. You start making early technology choices. It’s an evolving thing. Stuff doesn’t become concrete until you get inside a window of when you have to ship, more than 18 months or so out.
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